5 & 6 Novembre 2019

La Plaine-Saint-Denis
Docks de Paris
Grand Paris

L’innovation au service de la création

Stay informed !

SPOTLIGHT ON KEY TALKS IN 2018

SATIS 2018 - TALKS WE HOPE YOU DIDN'T MISS!

 

Every month, SATIS looks back at highlights from the 2018 edition. This month, you can discover—or rediscover—a series of talks on one of SATIS-Screen4All’s flagship topics: audio.

 

Audio

Headphones, sports, integration, gender balance, intercom: our Audio talks cover a wide range of issues. Watch the full series on our VOD platform.

    

Marchés.jpg

HEADPHONES: MARKETS AND USAGES

Initially designed for military use, headphones have evolved through the years and the technological developments, with a variety of usages. From the early days of mono sound to pre-war professional uses, and from stereo to head tracking and wireless devices, headphones are constantly changing and being reinvented. What are the markets, the uses, the latest trends, and the future of this essential accessory?

   

SPORTS ON TV: WHAT’S NEW IN HOW WE APPROACH AUDIO?

At a time where premium channels are moving away from 5.1 sound, 4K is making an entrance with new immersive sound technologies, but also with smarter decoders. How to ingest, mix, and broadcast sports content using these new ecosystems? With major athletic events on the horizon, this is a hot topic.

SPORT_TV.jpg
   
Intercom.jpg

INTERCOM: NEW USES AND NEW USER EXPERIENCES

In the age of ubiquitous smartphones, IP technologies are offering more and more opportunities to merge sound, video, and intercom. An overview of new uses and solutions in this area.

   

INTEGRATING AN AUDIO STATION: WHAT CHOICES IN 2018?

While Mac platforms appear to remain the system of choice for audio professionals, choosing the right machine and integration is still a challenge for anyone wishing to create or upgrade a studio. So what type of computer is best, and how to best integrate it into a studio? An overview of solutions, from rack servers to audio interfaces, including remote controls, extensions, network infrastructures, storage, etc.

integration.jpg
   
FEMMES_SON.jpg

WOMEN IN THE AUDIO INDUSTRY

It is undeniable that audio, with its reputation of abstract technicity, appears to draw fewer women than other branches of the audiovisual industry, such as filming or editing. Are there reasons for this inequality? Is the situation evolving? Featuring feedback from professionals, bios, and testimonials.

   

 

 ------------------------------------------------------------------------------

 

IMMERSIVE FORMATS

During Screen4All, the talks dedicated to virtual reality and augmented reality were highly successful. Rewatch the entire series on demand.
    

VRMADEINFRANCE.jpg

VR Made in France

The past few years have seen a steep increase in the creation of VR experiences and the production of 360° videos. What is the market like in France? Who are the major players? What makes the French brand of creativity appealing on the international market? Our guest speakers will help us answer these questions and present their latest projects.

   

AR CREATION AND PRODUCTION TOOLS: A CHICKEN-OR-EGG PROBLEM!

Can AR content be created today with no technical expertise on filming and screening equipment? Hardware is evolving quickly, and it sometimes feels obsolete before it even hits the market. Yet in order to create content, one must take into account its constraints and limitations. How can this apparent dilemma be solved? Do creators need to partner up with technology specialists, or should they rely on standards such as WebXR? Share your opinion and listen to expert speakers!

OUTILSCREARA.jpg
   
AN26DOF.jpg

6DOF, YEAR 2.

Six degrees of freedom is a new VR cinematic experience that is not well known, and still in its experimental phase. Yet it holds one of the keys to “ultimate” immersion, as the technology enables viewers to move inside a film, in the middle of the scenery and the action! What are the latest developments? What experiences are available today?

   

NEW CONSUMER VR HEADSETS

Since Samsung’s Gear VR and Google’s Cardboard were released, many new headsets have entered the market, from online headsets like the HTC Vive to all-in-one headsets like the Oculus Go. Will the coming year see these devices enter all households? An overview of the latest products, and a look at the technology’s adoption by the public.

NVXCASQUESVR.jpg
   
PRODUIREFICTIONRA.jpg

HOW TO PRODUCE AR FICTION?

While augmented reality is making strides in a variety of industries, it has not yet ventured much into the realm of fiction. There are a few games and productions that explore the storytelling potential of AR, but nowhere near the amount that use VR. Is AR suitable for storytelling? What stories can be told? How, to whom, and with what results? An overview of the topic, and a presentation of its potential.

   

TRAINING FOR VR

VR, AR, MR, XR, 360° video… the applications for immersive realities are as many as they are varied. New professions appear, while others undergo transformations. Are there specific courses and training programs available today? Presenting ideas and feedback on this topic.

FORMERVR.jpg
   
MEDIATION.jpg

DIGITAL TOOLS FOR MUSEUMS

By making an entrance in the most prestigious museums (palace of Versailles, National Museum of Natural History in Paris, Quai Branly museum), digital tools (VR, AR, etc.) are changing the landscape of digital scenography. What is the added value for museums? How do these tools integrate into their overall digital strategy? How are they deployed? A meeting with scenographers Clémence Farrell (Museo Maniac), Audrey Tenaillon (Maskarade), and Laure Pressac, in charge of prospective strategy and digital technologies at France’s National Monuments Center.

   

 

 

 ------------------------------------------------------------------------------

 

Image-related topics

SATIS offered an in-depth state of the art on producing premium images, with a series of talks on large sensors, HDR, UHD, drones, and 8K.

See the full series as VoD, hosted in part by Aurélie Monod-Godin.

    

HDR_DEMIS.jpg 

Demystifying HDR, from filming to post-production

 

HDR (High Dynamic Range) changes how we approach images, enabling a wider range of creative expression for DPs and directors. How to produce in HDR? What are the benefits of HDR in HD? How to direct and post-produce a multi-format shoot (HD/UHD) in HDR?

   

Filming in extreme conditions

 

On mountaintops, underwater, or in the skies, some films place both equipment and operators under the harshest conditions.

What technical choices are the most relevant in these cases? Should certain rules be followed in order to confidently dive (or soar!) into such fascinating and hostile environments?
TOUR_COND_EXTR.jpg
   
CAP_LIVE_GD_CAP.jpg

Live filming and large sensors

 

An increasing variety of cameras with large sensors are available on the market. Do they benefit live productions by offering higher image quality? In what cases can they be a constraint for operators and assistants? Is there a specific appeal to images filmed using these cameras? What do they involve in terms of post-production?

   

Early feedback on Broadcasting UHD

 

Although few 4K channels are available at the moment, UHD is developing for live events and especially sports. We will take stock of the first experiments in Europe, looking at existing workflows from filming to broadcast.

UHD_DIFF.jpg
   
DRONE_LIVE.jpg

Using drones for live filming

 

Drones are increasingly used for filming, including live events. How do they compare to helicopter cameras in terms of convenience and image quality? What technical constraints are specific to these new tools?

   

8K is now!

 

The next step after 4K UHD is 8K, and it may be coming sooner than expected. Screen manufacturers such as Samsung are releasing their first 8K screens and broadcast equipment manufacturers are starting to offer 8K cameras, just in time for the 2020 Olympics in Tokyo. We will look at this new format, its potential, and what means of production and screening exist.

8K_NOW.jpg
   

 

 ------------------------------------------------------------------------------

 

 

Every month, SATIS will look back at the highlights of the 2018 edition. Today you can discover - or rediscover - an outstanding keynote, as well as a series of talks unlike any other in France. 

An exceptional keynote on an exceptional show!

 

 

Behind the scenes of The Bureau

 

The Bureau (Le Bureau des Légendes) is one of the few fiction series from France that enjoys international success. Its innovative take on the spy fiction genre has earned it many awards. To celebrate the beginning of season 4, SATIS received members of the show's technical, artistic, and production staff.

 

Executive producer Alex Berger, director of photography Lubomir Bakchev, and head of post-production Emmanuel Sajot were present to talk about the production process implemented for this iconic show.

Keynote_Bureau_Légendes.jpg
   

 

------------------------------------------------------------------------------

 

CyberSecurity

LeIn 2018, SATIS held its first conference on cybersecurity, with a series of talks on various topics related to content protection.

 

With mass piracy targeting and threatening major content owners (Facebook, Apple, Google, etc.), it was time to take stock of attractive offers and approaches in our industries. Producers, rights holders, catalog owners, content publishers, and broadcasters are confronted with increasing threats that jeopardize the very foundations of their revenue streams; we presented an overview of the offers and practices dedicated to media security. 

 

    

CS_1.jpg 

Film and TV show piracy: how to respond to an evolving threat?

 

With the democratization of online video streaming and legal VoD, new forms of piracy have developed. Leveraging the power of online sharing, pirates can now deploy illegal copies faster and at a larger scale. What’s more, sources of pirated content are both more professional and more difficult to identify. What technical, legal, and human resources can effectively fight these new threats?

   

The state of fingerprinting technologies: from user-generated content to illegal live streams?

 

Fingerprinting technologies have been used for many years on user-generated video sharing platforms such as YouTube and Dailymotion, in order - among other things - to identify and remove millions of illegally uploaded videos. These technologies now enable unparalleled fast detection, including for live sports events. A look at the state of the art.

CS_2.jpg
   
CS_3.jpg 

How to respond to the threat of live program piracy?

 

A significant increase has been recorded in illegal streaming of live sports events, which reaches 10 to 20% of TV viewers and over a million online viewers each month. What solutions can identify and thwart pirated live streams? A technical overview, with testimonials from TV channel managers and solution providers.

   

What’s new in watermarking? Solutions and feedback

 

In the fight against piracy, the film and audio-visual industries are increasingly using digital watermarks, which are no longer limited to content production and post-production, but are now also applied at a wider scale, at the level of CDNs and TV receivers. These methods can be used to track piracy, including for live shows. What solutions are on the market? A look at user feedback.

CS_4.jpg 
   
CS_5.jpg

Overview of information system security solutions for audio-visual organizations.

 

In a hyper-connected production and broadcasting environment, content is increasingly vulnerable to piracy. In response, the market is now saturated with security offerings and finding the right partner can be challenging. Between analysis solutions, solutions to detect attacks on files and multimedia streams, investigation solutions, and supervision solutions, a wealth of options are available and a quick overview is needed!

   

How to respond to cyber-threats? Feedback and recommendations

 

Technical solutions protecting against cyber-attacks, for all their sophistication, cannot remove the human factor from the process of securing audio-visual organizations. Some user feedback and a few tips on how to avoid the worst case scenario!

CS_6.jpg